This mod randomizes every unit in the game with a rarity tier (Common through Beyond All Reason). Higher rarity units get exponentially stronger stats — more HP, damage, range, speed — but also cost more to build. The system has several layers:
Each combat archetype has its own pool of traits. When a unit qualifies, one trait is randomly selected from its archetype's pool.
| Trait | Archetypes | Effect |
|---|---|---|
| Phantom | Glass Cannon, Sniper, Watchtower | Cloaking while stationary or slow-moving. Reduced HP. |
| Volatile | Glass Cannon | +30% damage, −40% HP. Extreme glass cannon. |
| Overcharged | Glass Cannon | +20% faster reload, +50% energy per shot. |
| Juggernaut | Tank, Fortress | +60% HP, −30% speed, −25% turn rate (Tank only). |
| Regenerator | Tank | 3× idle auto-heal. |
| Fortified | Tank | +30% HP, +20% slower reload. |
| Marksman | Sniper, Watchtower | +30% range, +30% better accuracy, −30% AoE. |
| Piercing | Sniper | +20% damage, −50% AoE. Single-target focus. |
| Swift | Brawler | +40% speed, +30% acceleration, −30% HP. |
| Berserker | Brawler, Suppressor | +20–30% damage, +30% AoE, worse accuracy. |
| Siege | Brawler, Suppressor | +40% AoE, +15% damage, −15% speed (Brawler) or worse accuracy (Suppressor). |
| Shielded | Fortress | +40% shield power, +20% shield radius. |
| Siren | Fortress, Suppressor | Extreme knockback on hit — sends enemies flying. +15% AoE, −30% damage. |
Passive buildings get category-specific traits. Buildings use 3 archetypes: Efficient (cheap, moderate output), Fortified (tanky), Overclocked (fragile, high output, high upkeep).
| Trait | Category | Effect |
|---|---|---|
| Deep Bore | Metal Extractor | +50% extraction, +30% build time. |
| Volatile Vein | Metal Extractor | +30% extraction, explodes on death. |
| Metamorphic | Metal Extractor, Energy | Auto-evolves into T2 version after 5 minutes. |
| Surge | Energy | +60% energy output, explodes on death. |
| Efficient Core | Energy | −30% cost, +20% energy output. |
| Gale Force | Wind/Tidal | +80% output, −30% HP. Fragile but productive. |
| Anchored | Wind/Tidal | +50% HP, +20% output, −20% cost. Sturdy and cheap. |
| Refined Process | Converter | +30% efficiency, +20% capacity. |
| Bulk Conversion | Converter | 2× capacity, −10% efficiency. |
| All-Seeing | Radar | 2× radar range, 2× LOS. |
| Shroud | Radar | Gains radar jamming at half radar range. |
| Resilient | Radar, Sonar | 3× HP, 70% EMP resistance. |
| Deep Scan | Sonar | 2× sonar range, +50% LOS. |
| Blackout | Jammer | +80% jam range, +40% energy upkeep. |
| Stealth Field | Jammer | +30% jam range, +50% HP, −10% upkeep. |
| Rush Order | Factory | +40% build speed, +50% energy upkeep. |
| Long Arm | Factory | +80% build distance, +30% LOS. |
| Bunker | Factory | 2.5× HP, +50% LOS. |
| Vault | Storage | 3× capacity, +50% HP. |
| Volatile Reserve | Storage | 2× capacity, explodes on death. |
| Precision | Nano Turret | +80% build range, +20% build speed. |
| Frenzy | Nano Turret | 2× build speed, −40% HP. |
| Fortified Builder | Nano Turret | 2× HP, +30% range, −10% speed. |
!bset tweakdefs <paste>!bset tweakdefs1 <paste>!bset tweakdefs2 <paste>The faction buff is a separate tweakdefs slot that flat-boosts all units of one faction. Use it for players vs boosted AI games — give the AI faction a stat multiplier to make it a tougher opponent without changing the rarity rolls. You can also use it for asymmetric PvP where one side gets a handicap advantage. Load it in tweakdefs2 alongside the rarity mod in tweakdefs and building mod in tweakdefs1.
To see rarity names on units in-game, install the renamer widget from the BAR Discord thread. Drop the widget .lua file into your data/LuaUI/Widgets/ folder and enable it in-game.
Generate a !welcome-message command for your BAR lobby. It tells players about the mod and links to the renamer widget. Paste the output into the lobby chat to set the welcome message for all joining players.
!bset tweakdefs <paste>
0 / 16,384 chars
!bset tweakdefs1 <paste>
0 / 16,384 chars